Hollow Knight Anyway to Fight Nightmare King Grimm Again

Proper name: Nightmare King Grimm(NKG)

  From the grimm troupe dlc

  Located in: Dirtmouth

  Health: 1500(a bit less in god the hall of gods)

  Dream Boss (thank god, I don't know how Many stell soul files I wound have Lost If he wasn't a dream Dominate)

  To fight NKG:

To unlock the hardest fight that isn't in godhome yous Volition need to exercise a lot

Beginning you need to Activate the Grimm troupe dlc by inbound a cave in the howling cliffs, on the far right of the cave yous detect a dead issues in carmine wearing apparel, later using the dream nail a lantern Will apear in the previous room

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after breaking the lantern the Grimm Circus comes to Dirtmouth

At that place you find the edgy vampire moth that tasks you with killing 3 grimmkin novice

(The locations of any grimmkin apear in the map if y'all equip grimmchild)

Subsequently that he tasks you with killing 3 grimmkin masters

Then he Will challenge y'all to a fight and If y'all Win he Will ask you to impale 3 grimmkin Nightmares (there Will be Flames on the map, 1 is Broom, ignore unless you desire the ending were you don't fight the nightmare male monarch)

After you return, Grimm Will not be waiting you, he Will be on the back of the Grimm tent slepping, If you lot dream smash him(with grimmchild equiped) you Will be transported to a pocket of the nightmare realm were you fight the king

NKGs atacks

Okay, enought introduction

The boi has 6 atacks

Notation: he teleports afterwards each atack and comes back 0,25 seconds later with another 1

Remember, this thing does 2 masks of damage

-Dashing uppercut atack

The NKG teleports to your side and does a tiny dash with his arm on fire, later on that he uppercuts the air leaving fire that Volition fall to the ground covering the arena with spaces betwen them

Counter: dash through him when he dashes, the uppercut Will non harm yous If y'all exercise that and there is always a safe spot from Flames correct adjacent to were Grimm finished the atack

Grimm Will back of If you are really close to him when this atack happens, before triyng another atack

-Drop dash atack

The NKG apears on the superlative of the arena and lunges into you(this can encompass the whole arena) leaving a trail of fire backside that just disapears subsequently he teleports, after that, Grimm eill nuance in the ground yet tracking you lot, too leaves burn that only leaves after Grimm teleports(this dash tin cover over half the arena)

Counter: he only tracks to were you were when he started the lunge then dash to dodge and imediatly duble jump to avoid the dash(he Will Teleport Just before you autumn into the fire, you can even pogo in his Head If yous experience similar risking

-Demon bat atack

The king Will send iv bats (number1 spawns in the air, number 2 in the ground number three in the air and number iv in the basis) every fourth dimension a demon Bat apears (most every quarter Seconds after the Beginning) a Pilar of flame apears on grimms Head,(idk why), the bats will also poorly track you

Likewise If you become to close, while he does the move, he Volition Teleport to the other side of the map, launch two fire bats at the same time(one in the ground and 1 in the air) and Teleport once more

Counters: If you leap the second Bat and nuance through the others you Volition exist safe from the fire bats and right in front of Grimm without him teleporting

He Will also back of If you are close to him(not every bit close as the dash uppercut atack)

-Cloth spikes atack

Grim will disapears from the arena and tiny material pieces Will announced from the ground, 0,v seconds afterwards they appear, the cloth pieces turn into massive spikes(there are Free space betwixt the spikes)

Counter: at that place is no proper way to counter this, y'all But need atention and a chip of luck to react to the spikes

-Fire pilar atack

Grimm Will stand in the Air doing nothing

A tiny flame apears directly were you are standing(it doesn't do damage), after 1 Second a Pilar emerges from the tiny flame that lasts for about a 2nd and leaves a tiny flame(that does harm), Grimm repeats this 4 times

Counters:

Walk slowly and the pilars Will aways sally behind y'all, If you desire to atack Grimm while he is doing goose egg you can cast abiss shriek/ howling wraiths or But use the blast on the betwen that eruption of 2 pilars and even so go unharmed

-Puff up atack

Grimm teleports to the centre of the arena and puffs upwardly, making him imune to the smash, he ramains puffed up for nigh nine seconds

While he is like that he Will spawn dozens of tiny fire balls that travel in sets of 1 or 2 everywere

Counter: the fire balls aways accept a condom spot

Don't apply dash because you Will exist merely propeling yourself to more fire balls, instead time brusque and high jumps while close into a wall to avoid the balls(be carefull to not Actuate the Mantis claw and grabbing the wall)

He only uses this atack every 25% Heath he loses totaling to 3 times per fight

Master tip: endeavour non exist distracted by the fact he looks life a pufferfish while doing this atack

Stager: NKG gets stagered 3 times per fight

On his stager he turns into a swarm of grimmchilds, the one with glowing eyes tin can be hit to damage him

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Spells:

Shade soul is really good, you can cast almost aways and It does good damage

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Desolate dive is bad, in that location is no use for It(Tell me If you lot found any)

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Howling wraiths is neat! When Grimm puffs up you lot can bandage It once or twice before going to the corner yous can besides use It in flame pilars atack!

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Healing: you can heal 1 mask If you become to a safe spot fast enought on the cloth spikes atack

When he stagers you can heal 2~three masks

When the fire pilar number 4 is set y'all tin heal ane mask before grimm atacks again

Charms:

Im assuming y'all have 11 amuse notches If you are on the nightmare king fight!

Y'all need grimmchild to access this fight so 9 charm notches

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You tin go agressive and equip

Strenght

Marker of pride

Quick Slash

I beat him with these ^)

Yous can equip glowing womb and Weaver vocal to exist able to focus on dodging while the minions atack

Spells are really good so equip spell Twister to have more than chances to bandage if spells are your affair, also, equip Shaman Stone to captalise on those howling wraiths!

Precipitous shadow is non recomended, while you tin can do some impairment to grimm, but If Grimm backs of before doing a atack y'all are going to nuance to his face, dodging the burn bats likewise gets harder with Sharp shadow

Grubsong is a expert charm but I don't think Its worth it, since he does ii damage

Gruberfly'southward elegy is stright up bad in the fight

You are NOT going to be shut enought for the beams to hit, and when you are close the boom is better, as well, if you get hit gruberfly'due south elegy gets useless and wastes a third of the 9 charm notches you tin can bring to the fight until you heal back

The wellness charms are up to yous, I like to use fragile/unbreakable Heath because not existence able to heal makes me unconfortable

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The wellness regen charms though, deeeep Focus is bad merely DANG, Quick Focus is amazing

Rewards, after killing Grimm his tent disapears and you become:

The terminal upgrade to the grimmchild Charm

The achivement: Ritual

His statue unlocked in the hall of gods

And his entry to the journal

The lore

With the entries of the grimmkin, grimm and NKG combined you form a poem about the Grimm troupe

"Shadows dream of a countless fire, Flames devour and embers swoop, one Will light the nightmare lantern, call and serve in grimm's dread troupe.

A spark of cherry lights drakest dream, scarlet nightmares vivid and wild, visions dance and flames speak, burn the begetter, feed the child.

Dance and die and live forever, silent voices shout and sing, stand earlier the troupe's dark center, burn down abroad the nightmare king!

Extent of the dream in past was separate, one realm now must stay apartamento, darkness darkness reaches beating red, terror of slumber, the nightmare heart"

-the Grimm troupe

The grimm troupe are controled past a highter beingness, the heart of grimm, who controls the Nightmare realm (also known as that creepy pulsating thing in the background of the fight, yes, that thing is as strong equally the radiance) as stated by Broom

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A long time ago (maybie even earlier than the Kingdom that worshiped the void) a rift caused by someone we don't know yet, separated the Nightmare realm to the dream realm

Later that, the Nightmare realm had lost almost all conection the the "main" realm and cound merely exist summoned with the Flames of the Nightmare lantern

When a "victim" lights up a lantern the inhabitants of the Nightmare realm(the Grimm troupe) tin can enter and use the kingdom'due south flames for a thing they phone call the ritual

The ritual consists victim existence forced to get the flames from the grimmkin and of the "Grimm"(Grimm is a title given to the current vessel of the heart of Grimm) and requite them to the "grimmchild"(title given to the Futurity vessel for the heart of Grimm), the ritual ends with the victim killing the vessel and fully transfering the essence of the heart

This process happens because the centre is mortal (that raises a lot of questions) and needs to have its essence transfered to the grimmchild to stay alive

And that is It, everything about the Nightmare king grimm, did you like It?

williamsestinabot.blogspot.com

Source: https://aminoapps.com/c/hollowknightamino/page/item/the-nightmare-king-guide/pRam_JJfpIRQ7nrW6VwXmDDbgDPeplk7Xq

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